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Fallout 4 ultimate robot
Fallout 4 ultimate robot









fallout 4 ultimate robot

Sam & Max The Devil's Playhouse Episode 4: Beyond Alley of Dolls Sam & Max The Devil's Playhouse Episode 3 They Stole Max's Brain Sam & Max The Devil's Playhouse Episode 2 The Tomb of Sammun-Mak Sam & Max The Devil's Playhouse Episode 1: The Penal Zone Sam & Max BTS: Episode 5 - What's New Beelzebub? Sam & Max BTS: Episode 4 - Chariots of the Dogs Sam & Max BTS: Episode 3 - Night of the Raving Dead Sam & Max BTS: Episode 2 - Moai Better Blues And i use Bob (that's what i called him) the entire time, except i use another companion to quickly obtain their perk.Sam & Max BTS: Episode 1 - Ice Station Santa also the tracks of the robobrain are as good as the sentrybot legs except this thing won't get stuck at all.Īs far as i remember it only overheated about 4 to 5 times and broke in combat about 20 times the entire time i used it since automatron. But perhaps use it's range advantage because i noticed it only overheats when having a really hard combat. Is that a real problem ever?Īs fast as this monster deals with enemies (on very hard), no.

fallout 4 ultimate robot

I saw in the description that it can overheat.

fallout 4 ultimate robot

Rest of the armor is Voltaic armor (better damage of the tesla cannons)Īs Torso mod i used Tesla coils, fries enemies fastly when in close range. Legs: Robobrain tacks with actuator armor (faster speed) Torso: Sentry bot with 1 fatman launchar and 1 normal launcher (in case the fatman breaks, the normal one still can fire, also 1 fatman usually kills most enemies in one hit) Head: Robobrain with Cyclops armor (better mesmetron attack)Īrms: Aggressotron (melee attack) with 2 tesla guns (good damage, reach and precision) Fast, stable, good attack aswell as defense. Originally posted by MANFACE!:After what i tried i found a stable allrounder.











Fallout 4 ultimate robot